AoeStats
← [TodEs] The Andi

Nomad

508782828Analyzed
2v2 RM · 9d ago on Sep 24, 2026· 39m 55s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Ethiopians · Argentina
1359
+16
🇦🇷 Malay · Argentina
1333
+17
🇦🇷 Danes · Argentina
1377
-18
🇦🇷 Byzantines · Argentina
1327
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 1,876 13:27 20:21 — ⛏ Fish Boom FC
44 1,765 13:52 17:58 34:51 ⛏ Fish Boom FC
33 1,299 14:40 21:36 36:13 ⛏ Fish Boom FC
29 1,176 13:14 17:06 31:25 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
14,065 13,217 4,715 2,900 34,897 36,782
10,450 14,624 5,165 1,710 31,949 34,873
8,475 12,757 4,250 970 26,452 26,695
11,885 9,271 3,995 1,030 26,181 28,775
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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