AoeStats
← Aye-Aye [LDKoala] - modo furioso

Oasis

509453413Analyzed
3v3 RM · 4d ago on Sep 26, 2026· 49m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
985
+17
🇵🇪 Mongols · Peru
974
+17
🇪🇸 Teutons · Spain
1024
-18
🇪🇸 Varangians · Spain
1001
-17
🇪🇸 Khmer · Spain
989
-16
Player eAPM Actions Feudal Castle Imperial Opening
31 1,516 11:18 22:16 31:28 ⚔ Archer Rush
30 1,492 11:04 17:09 35:02 ⛏ Fast Castle
27 1,348 11:15 15:23 34:36 ⛏ Fast Castle
27 1,355 10:15 22:44 38:51 ⚔ Scout Rush
20 978 11:20 26:44 37:04
14 708 11:29 20:04 35:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,435 15,395 16,420 1,005 55,255 62,447
25,140 13,025 8,195 2,620 48,980 51,109
17,455 13,875 10,700 2,465 44,495 46,316
18,015 12,455 8,065 2,440 40,975 45,872
10,970 14,262 10,460 1,530 37,222 43,042
14,180 7,070 6,715 1,610 29,575 32,013
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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