AoeStats
← Aye-Aye [LDKoala] - modo furioso

Pilgrims

509448808Analyzed
3v3 RM · 4d ago on Sep 26, 2026· 25m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Teutons · Spain
1008
+16
🇪🇸 Wu · Spain
984
+17
🇪🇸 Persians · Spain
972
+17
1003
-17
1002
-17
🇵🇪 Magyars · Peru
990
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 843 11:29 20:42 — ⚔ Fish Boom into Scouts
27 692 11:52 20:00 — ⛏ Fish Boom FC
24 617 14:01 17:58 — ⛏ Fish Boom FC
17 436 13:51 17:32 — ⛏ Fish Boom FC
15 375 11:59 18:21 — ⛏ Fish Boom FC
15 380 13:57 20:29 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,750 9,480 1,750 230 17,210 17,870
6,380 5,275 2,420 535 14,610 18,880
6,440 6,340 1,080 300 14,160 16,040
4,840 4,425 925 200 10,390 11,892
4,000 4,065 360 850 9,275 9,368
3,750 3,945 970 200 8,865 8,589
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.