AoeStats
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Lombardia

509439812Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 55m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
987
+16
986
+16
🇵🇪 Mongols · Peru
973
+17
🇫🇷 Japanese · France
1050
-18
🇫🇷 Vikings · France
1000
-17
🇫🇷 Franks · France
936
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,855 11:28 19:44 39:17 ⚔ Scout Rush
28 1,556 10:18 14:18 38:25 ⛏ Fast Castle
25 1,384 10:29 19:06 46:53 ⚔ Scout Rush
21 1,180 9:48 21:18 49:52 ⚔ M@A into Skirms
20 1,089 13:25 22:14 44:53 ⚔ Skirmisher Rush
18 976 11:29 19:22 40:47 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,840 22,144 12,430 2,960 56,374 62,051
22,770 17,705 6,435 5,510 52,420 55,152
22,935 18,920 5,820 3,030 50,705 54,318
17,085 14,650 8,545 3,165 43,445 50,709
16,100 13,640 5,115 2,755 37,610 40,952
16,120 9,190 9,625 850 35,785 44,190
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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