AoeStats
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Pilgrims

509431644Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 46m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
974
+13
973
+13
🇵🇪 Magyars · Peru
960
+13
🇩🇪 Burgundians · Germany
932
-15
🇩🇪 Poles · Germany
928
-14
🇩🇪 Japanese · Germany
837
-10
Player eAPM Actions Feudal Castle Imperial Opening
37 1,729 11:37 15:57 36:02 ⛏ Fish Boom FC
32 1,459 11:03 18:42 35:13 ⚔ Fish Boom into Scouts
31 1,412 11:39 15:39 37:51 ⛏ Fish Boom FC
21 964 11:51 16:40 38:51 ⛏ Fast Castle
21 964 16:14 19:47 26:25 ⛏ Fish Boom FC into Fast Imp
12 578 15:22 29:29 — ⛏ Fish Boom into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
22,620 10,941 11,020 1,980 46,561 51,536
20,680 14,130 6,280 2,450 43,540 47,074
14,850 15,550 8,385 2,350 41,135 48,915
15,360 12,901 4,590 2,325 35,176 41,967
14,760 10,625 7,800 1,600 34,785 38,087
10,050 12,360 7,155 910 30,475 33,010
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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