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Arena

510152428Analyzed
4v4 RM · 17h ago on Sep 29, 2026· 58m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
972
+15
🇵🇪 Franks · Peru
958
+15
🇫🇷 Bohemians · France
958
+15
🇬🇧 Huns · United Kingdom
848
+20
🇹🇷 Ethiopians · Türkiye
956
-17
🇹🇷 Poles · Türkiye
956
-17
🇺🇸 Saxons · United States
933
-16
🇮🇳 Japanese · India
909
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 2,498 10:51 18:05 39:22 ⛏ Fast Castle
30 1,752 13:05 21:23 33:46 ⛏ Fast Castle
24 1,419 11:07 16:12 30:09 ⛏ Fast Castle
21 1,258 10:58 16:18 36:18 ⛏ Fast Castle
19 1,099 11:26 16:19 37:59 ⛏ Fast Castle
18 1,067 10:27 16:26 30:12 ⛏ Fast Castle
10 560 14:38 20:42 30:54 ⛏ Fast Castle
9 537 12:54 21:31 33:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,810 9,620 38,310 5,500 103,240 120,760
37,120 9,160 32,635 1,700 80,615 91,804
29,330 21,073 11,515 2,510 64,428 77,695
40,965 9,485 8,600 2,900 61,950 69,534
31,365 8,955 14,505 4,945 59,770 75,655
23,615 16,090 16,320 3,185 59,210 69,542
19,420 15,265 10,220 2,280 47,185 54,618
13,135 12,730 4,680 2,910 33,455 35,571
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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