Arena
510113202Analyzed2v2 RM
·
2d ago on Sep 29, 2026·
25m 46s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
[NOE] Jupiter
19 units ordered
Scorpion4
Spearman4
Mounted Crossbowman3
Varangian Guard2
Skirmisher2
Mangonel2
Battering Ram1
Monk1
First military 13:50 — Mounted Crossbowman
[NOE] Lyrendir
26 units ordered
Knight12
Scout Cavalry5
Light Cavalry5
Monk2
Mangonel2
First military 17:04 — Knight
Victor Kenny
30 units ordered
Camel Scout21
Armored Elephant6
Monk3
First military 15:09 — Armored Elephant
Harry Peter
66 units ordered
Archer57
Crossbowman9
First military 11:41 — Archer
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
[NOE] Jupiter’s army
and what beats it
beaten by
Bombard Cannon
+20
Mangonel
+12
Eagle Scout
+3
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
beaten by
Spearman
+15
Camel Rider
+9
Skirmisher
+3
[NOE] Lyrendir’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9
Victor Kenny’s army
and what beats it
beaten by
Spearman
+12
Camel Rider
+5
beaten by
Spearman
+30
Bombard Cannon
+20
Mangonel
+12
beaten by
Eagle Scout
+8
Scout Cavalry
+6
Harry Peter’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Skirmisher
+3