AoeStats
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MegaRandom

509129348Analyzed
4v4 RM · 8d ago on Sep 25, 2026· 41m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Maya · Russia
1668
+13
🇧🇾 Persians · Belarus
1614
+15
🇧🇾 Mongols · Belarus
1553
+17
🇧🇾 Vikings · Belarus
1530
+18
🇧🇷 Mongols · Brazil
1701
-21
🇧🇷 Britons · Brazil
1602
-16
🇩🇪 Varangians · Germany
1521
-13
🇧🇷 Hindustanis · Brazil
1516
-13
Player eAPM Actions Feudal Castle Imperial Opening
65 2,698 8:30 21:20 — ⚔ Scout Rush
64 2,678 11:02 18:47 36:26 ⚔ Archer Rush
53 2,216 10:55 14:35 — ⛏ Fast Castle
50 2,093 10:03 14:45 — ⛏ Fast Castle
48 1,999 9:23 21:54 — ⚔ Archer Rush
46 1,934 8:27 22:46 — ⚔ Archer Rush
42 1,759 9:05 22:59 — ⚔ Scout Rush
40 1,662 8:11 23:12 38:55 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,375 17,325 10,890 1,150 43,740 46,231
16,365 11,071 6,565 200 34,201 34,706
16,315 8,639 5,635 300 30,889 32,352
9,925 10,470 7,670 400 28,465 32,820
10,950 8,579 6,380 850 26,759 26,846
8,135 10,136 6,700 455 25,426 26,269
7,990 8,557 5,045 300 21,892 22,185
11,520 5,100 3,175 350 20,145 20,626
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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