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Arena

510599838Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 39m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Burgundians · Germany
1430
+12
🇭🇺 Vietnamese · Hungary
1380
+14
🇦🇷 Jurchens · Argentina
1296
+18
🇧🇪 Poles · Belgium
1294
+19
🇬🇧 Hindustanis · United Kingdom
1357
-16
🇭🇺 Bohemians · Hungary
1348
-16
🇺🇸 Varangians · United States
1347
-16
🇩🇪 Franks · Germany
1322
-15
Player eAPM Actions Feudal Castle Imperial Opening
56 2,210 12:00 15:36 39:18 ⛏ Fast Castle
53 2,100 11:57 15:48 31:25 ⛏ Fast Castle
36 1,406 12:01 15:50 29:14 ⛏ Fast Castle
30 1,201 11:11 15:02 — ⛏ Fast Castle
30 1,187 10:53 14:50 28:54 ⛏ Fast Castle
29 1,126 10:54 14:42 28:36 ⛏ Fast Castle
25 978 10:05 14:00 28:13 ⛏ Fast Castle
24 941 11:00 14:46 30:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,090 16,855 12,595 1,750 59,290 64,353
28,105 11,555 11,360 3,025 54,045 61,492
24,290 13,205 10,880 1,600 49,975 55,209
22,185 11,210 10,575 3,075 47,045 51,561
18,180 17,865 6,605 1,615 44,265 49,230
14,365 15,895 10,590 2,250 43,100 50,462
13,190 8,530 6,295 305 28,320 31,876
10,880 6,950 4,645 2,215 24,690 27,277
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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