AoeStats
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Pilgrims

509945582Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 33m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Turks · Germany
1166
+15
🇲🇽 Varangians · Mexico
1153
+15
🇦🇷 Persians · Argentina
1151
+15
🇦🇱 Britons · Albania
1100
+17
🇹🇷 Varangians · Türkiye
1151
-16
🇫🇷 Saracens · France
1131
-16
🇪🇸 Dravidians · Spain
1130
-15
🇬🇧 Teutons · United Kingdom
1122
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 1,535 11:11 16:33 30:29 ⛏ Fish Boom into Galleys FC
33 1,123 10:21 20:00 — ⛏ Fish Boom into Fire Galleys FC
31 1,039 11:37 19:28 31:44 ⛏ Fish Boom into Fire Galleys FC
26 865 11:29 15:40 31:33 ⛏ Fish Boom FC
22 742 11:40 23:44 — ⛏ Fish Boom into Galleys FC
22 745 11:22 16:40 — ⚔ Fish Boom FC into Archers
20 670 12:17 17:19 30:07 ⛏ Fast Castle
15 522 12:01 17:00 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
8,230 15,693 3,920 1,835 29,678 30,249
8,000 12,445 7,160 950 28,555 28,311
11,055 8,797 4,240 1,600 25,692 29,511
6,050 8,371 2,635 1,675 18,731 20,606
8,800 8,000 1,325 455 18,580 21,787
6,385 7,415 3,710 750 18,260 21,935
6,150 7,875 2,140 1,600 17,765 19,866
7,010 5,496 2,840 1,435 16,781 16,206
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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