AoeStats
← Krieger

Arena

510485256Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 36m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Bohemians · Hong Kong SAR China
1046
+18
🇭🇰 Turks · Hong Kong SAR China
1041
+18
🇷🇺 Varangians · Russia
1112
-20
🇷🇺 Armenians · Russia
1049
-16
Player eAPM Actions Feudal Castle Imperial Opening
49 1,786 12:11 16:43 — ⛏ Fast Castle
30 1,096 11:45 15:55 21:55 ◆ FC into Fast Imp
25 902 10:49 15:07 — ⛏ Fast Castle
22 803 10:21 16:12 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,795 6,910 5,350 400 24,455 27,951
8,685 5,595 5,880 750 20,910 22,938
10,070 6,055 2,545 1,500 20,170 26,146
5,910 5,205 1,805 1,615 14,535 17,301
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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