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Oasis

509465530Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 86m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Franks · Chile
838
+11
🇨🇱 Saxons · Chile
779
+13
621
+20
🇧🇷 Georgians · Brazil
596
+21
🇨🇴 Spanish · Colombia
771
-19
🇨🇱 Persians · Chile
728
-17
🇩🇪 Magyars · Germany
725
-17
🇺🇸 Burgundians · United States
614
-12
Player eAPM Actions Feudal Castle Imperial Opening
31 2,699 11:18 24:41 43:05 ⛏ Fast Castle
24 2,086 18:31 26:20 34:39 ⛏ Fast Castle
18 1,536 11:12 20:56 35:33 ⛏ Fast Castle
17 1,453 12:41 18:57 34:34 ⛏ Fast Castle
15 1,317 13:46 30:01 74:42 ⚔ Scout Rush
13 1,129 13:11 29:21 62:08 ⚔ Archer Rush
12 1,058 13:37 21:38 38:52 ⛏ Fast Castle
9 813 12:39 18:50 39:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,665 19,230 44,340 3,800 116,035 133,583
28,950 45,315 18,435 3,170 95,870 106,961
37,965 33,440 18,360 4,325 94,090 97,191
30,875 22,110 29,575 2,150 84,710 95,446
29,205 33,313 13,165 4,315 79,998 121,439
33,275 25,155 13,125 4,070 75,625 79,531
26,660 20,134 9,620 2,540 58,954 62,942
18,500 9,275 14,200 1,700 43,675 48,578
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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