AoeStats
← VadersSon2004

Nomad

510610547Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 20m 27s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Varangians · Italy
1087
+15
🇨🇦 Japanese · Canada
1056
+16
🇹🇷 Romans · Türkiye
1055
+16
🇬🇧 Hindustanis · United Kingdom
1053
+16
🇵🇰 Mongols · Pakistan
1086
-17
🇨🇦 Vietnamese · Canada
1070
-16
🇺🇸 Italians · United States
1060
-16
🇨🇳 Huns · China
1011
-14
Player eAPM Actions Feudal Castle Imperial Opening
21 426 13:13 19:03 — ⚔ Fish Boom FC into Scouts
17 352 16:03 — — ⛏ Fish Boom
16 329 14:09 — — ⛏ Fish Boom FC
10 206 15:43 20:22 — ⚔ Fish Boom FC into Scouts
8 161 — — —
7 140 — — —
5 104 — — —
3 59 — — —

Resources

Player Food Wood Gold Stone Spent Collected
4,320 3,205 320 100 7,945 7,504
3,450 3,475 350 100 7,375 7,576
3,345 2,975 200 100 6,620 7,207
2,650 3,100 190 100 6,040 6,717
350 525 50 100 1,025 360
400 450 50 100 1,000 375
250 450 0 100 800 194
200 450 50 100 800 200
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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