AoeStats
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African Clearing

510464955Analyzed
4v4 RM · 3d ago on Oct 1, 2026· 72m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Burgundians · Australia
1131
+16
🇯🇵 Varangians · Japan
1071
+18
🇺🇸 Britons · United States
1070
+18
🇺🇸 Koreans · United States
1040
+20
🇨🇴 Turks · Colombia
1205
-22
🇨🇴 Huns · Colombia
1131
-18
🇨🇴 Vietnamese · Colombia
1084
-16
🇨🇴 Jurchens · Colombia
1079
-16
Player eAPM Actions Feudal Castle Imperial Opening
50 3,623 14:36 24:48 41:45 ⚔ Scout Rush
42 3,068 16:38 20:42 55:17 ⛏ Fast Castle
37 2,665 12:56 16:47 40:03 ⛏ Fast Castle
35 2,542 14:44 19:23 46:21 ⛏ Fast Castle
30 2,216 15:36 19:20 35:44 ⛏ Fast Castle
25 1,830 14:34 18:50 47:39 ⛏ Fast Castle
24 1,716 12:25 27:49 57:42 ⚔ Archers into Skirms
14 1,014 16:34 33:36 53:04 ⚔ Archers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
46,960 24,780 12,715 1,800 86,255 92,214
23,175 29,600 15,795 1,150 69,720 72,203
21,440 25,235 15,775 6,080 68,530 113,211
22,495 25,505 13,080 2,225 63,305 68,729
29,460 13,668 15,210 2,275 60,613 84,364
35,430 13,521 9,050 2,460 60,461 63,439
21,525 17,595 8,400 1,400 48,920 52,522
14,680 16,845 4,575 1,800 37,900 41,507
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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