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Lombardia

509012269Analyzed
2v2 RM · 7d ago on Sep 25, 2026· 56m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Tatars · Argentina
1018
+16
🇦🇷 Franks · Argentina
1016
+17
🇲🇽 Teutons · Mexico
1035
-17
🇲🇽 Varangians · Mexico
1019
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 2,002 10:21 23:11 35:47 ⚔ Archer Rush
20 1,117 9:31 21:19 — ⚔ Scout Rush
15 827 11:05 25:33 41:34 ⚔ Skirmisher Rush
15 861 13:21 18:54 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,295 9,652 9,555 2,050 29,552 33,175
13,305 8,070 7,590 100 29,065 52,538
10,725 8,680 2,885 2,450 24,740 25,045
6,150 4,425 1,630 1,100 13,305 13,068
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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