AoeStats
← 精銳萌古騎豬突猛進

MegaRandom

510534964Analyzed
4v4 RM · 15h ago on Oct 1, 2026· 21m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Britons · Spain
1436
+13
🇺🇸 Sicilians · United States
1370
+15
1356
+16
🇬🇧 Varangians · United Kingdom
1327
+17
🇨🇳 Maya · China
1427
-19
🇸🇬 Mongols · Singapore
1352
-15
🇨🇳 Malians · China
1329
-14
1313
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 1,143 10:50 — — ⚔ Fish Boom into Scouts
42 905 10:44 15:40 — ⛏ Fish Boom FC
39 847 10:21 15:47 — ⛏ Fast Castle
29 632 10:51 — — ⚔ Towers into Fish Boom
25 547 11:59 15:31 — ⛏ Fish Boom FC
22 483 11:42 18:20 — ⛏ Fast Castle
21 453 12:03 16:28 — ⛏ Fast Castle
16 350 12:19 16:23 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,030 4,236 1,700 0 10,966 11,134
4,850 2,910 680 775 9,215 9,535
5,400 3,570 100 10 9,080 9,423
4,725 3,115 1,075 100 9,015 9,194
4,475 4,095 200 200 8,970 9,602
3,800 2,030 420 750 7,000 8,185
3,765 2,084 595 175 6,619 6,370
3,050 2,068 100 625 5,843 7,479
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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