AoeStats
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MegaRandom

510690891Analyzed
3v3 RM · 1d ago on Oct 2, 2026· 51m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Chinese · Ecuador
914
+12
🇦🇷 Varangians · Argentina
881
+14
🇲🇽 Vikings · Mexico
870
+14
🇦🇺 Celts · Australia
844
-17
🇺🇸 Franks · United States
832
-13
🇵🇬 Magyars · Papua New Guinea
824
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 2,058 11:26 17:50 35:08 ⛏ Fast Castle
23 1,174 13:13 18:08 40:05 ⛏ Fast Castle
23 1,168 12:31 23:42 40:56 ⚔ Scouts into Archers
20 1,015 12:10 19:58 29:49 ⛏ Fast Castle
15 785 15:32 21:05 37:26 ⛏ Fast Castle
10 497 12:53 41:48 —

Resources

Player Food Wood Gold Stone Spent Collected
28,665 13,350 12,690 2,350 57,055 78,654
21,090 16,772 11,120 1,700 50,682 72,083
20,755 16,650 6,580 3,850 47,835 62,901
16,080 11,055 6,870 3,545 37,550 43,846
10,265 9,100 6,165 1,115 26,645 29,488
8,785 4,336 2,145 570 15,836 17,259
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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