AoeStats
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Nomad

510687003Analyzed
2v2 RM · 1d ago on Oct 2, 2026· 51m 27s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Koreans · United States
941
+15
🇦🇷 Vikings · Argentina
927
+16
🇪🇨 Bulgarians · Ecuador
930
-16
🇲🇽 Varangians · Mexico
925
-15
Player eAPM Actions Feudal Castle Imperial Opening
26 1,359 14:42 19:24 32:16 ⛏ Fish Boom FC
20 1,044 13:32 26:51 40:53 ⛏ Fish Boom
20 1,009 13:44 17:57 38:01 ⛏ Fish Boom FC
17 863 13:35 22:37 39:36 ⚔ Fish Boom into Fire Galleys into Galleys FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
18,190 23,130 6,790 5,655 53,765 58,936
13,670 12,050 7,330 1,875 34,925 37,275
11,545 14,845 4,615 2,275 33,280 36,742
11,800 9,773 4,615 1,360 27,548 29,427
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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