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Arena

510667539Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 52m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Japanese · Mexico
1013
+13
🇲🇽 Hindustanis · Mexico
1005
+14
🇺🇸 Burmese · United States
995
+14
🇺🇸 Khmer · United States
957
+16
🇺🇸 Varangians · United States
1026
-17
🇵🇪 Mapuche · Peru
948
-14
🇦🇷 Goths · Argentina
919
-13
🇪🇨 Berbers · Ecuador
913
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 1,679 11:57 17:14 31:59 ⛏ Fast Castle
29 1,528 10:17 14:38 28:42 ⛏ Fast Castle
26 1,367 11:53 16:41 41:37 ⛏ Fast Castle
24 1,279 9:51 18:19 36:06 ⛏ Fast Castle
21 1,102 11:10 16:46 35:58 ⛏ Fast Castle
19 1,031 10:42 15:23 — ⛏ Fast Castle
16 843 11:35 18:33 32:03 ⛏ Fast Castle
16 866 11:20 15:10 45:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,110 18,397 13,285 4,400 63,192 92,542
18,375 17,765 11,545 2,720 50,405 55,298
20,380 14,140 7,695 2,900 45,115 51,752
18,405 16,815 7,485 2,250 44,955 52,776
18,110 11,165 8,260 2,900 40,435 43,559
18,320 11,136 7,870 950 38,276 47,650
15,160 12,324 4,105 2,805 34,394 38,839
8,225 12,240 6,165 1,400 28,030 33,634
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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