AoeStats
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Arabia

510213248Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 40m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Persians · Chile
1414
+15
🇦🇷 Chinese · Argentina
1372
+17
🇨🇴 Persians · Colombia
1477
-20
🇺🇸 Saxons · United States
1306
-12
Player eAPM Actions Feudal Castle Imperial Opening
64 2,610 9:20 26:16 — ⚔ M@A into Towers into Archers into Skirms
54 2,198 8:31 21:14 38:55 ⚔ Scout Rush
48 1,952 8:45 21:29 — ⚔ Scout Rush
43 1,742 9:33 27:12 — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
17,380 7,615 8,860 345 34,200 39,071
16,195 7,391 8,120 850 32,556 33,348
9,485 10,332 4,320 1,430 25,567 26,083
9,100 8,917 5,020 1,625 24,662 26,551
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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