AoeStats
← Joey-Noob-NL

Nomad

508702422Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 50m 34s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1445
+17
🇫🇷 Japanese · France
1422
+18
🇨🇳 Mongols · China
1398
+19
🇬🇧 Varangians · United Kingdom
1354
+21
🇧🇪 Malians · Belgium
1559
-22
🇳🇱 Varangians · Netherlands
1538
-22
🇳🇱 Bohemians · Netherlands
1402
-16
🇧🇪 Koreans · Belgium
1370
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 1,762 12:26 19:33 32:51 ⛏ Fish Boom into Fire Galleys FC
32 1,637 13:19 17:12 38:43 ⛏ Fish Boom FC
31 1,589 12:35 16:32 33:55 ⛏ Fish Boom FC
28 1,409 14:02 18:05 33:02 ⛏ Fish Boom FC
28 1,441 13:26 16:52 38:45 ⛏ Fish Boom FC
27 1,380 14:24 19:31 35:14 ⛏ Fish Boom FC
25 1,279 14:21 18:11 35:16 ⛏ Fish Boom FC into Fire Galleys
25 1,275 13:37 43:52 — ⚔ Fish Boom into Drush into Towers

Resources

Player Food Wood Gold Stone Spent Collected
30,610 24,955 13,040 8,875 77,480 78,548
28,630 19,433 15,690 4,530 68,283 76,796
16,555 28,279 11,500 4,575 60,909 64,935
20,035 17,825 7,020 2,065 46,945 50,037
13,775 13,646 9,575 1,645 38,641 41,260
12,570 12,843 5,770 2,355 33,538 33,649
11,410 6,844 4,820 1,780 24,854 24,869
10,475 11,148 1,290 1,180 24,093 24,533
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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