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African Clearing

510326020Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 42m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
1308
+15
🇦🇺 Lithuanians · Australia
1288
+16
🇨🇳 Japanese · China
1287
+16
🇻🇳 Burgundians · Vietnam
1277
+16
🇩🇪 Poles · Germany
1302
-16
🇹🇼 Varangians · Taiwan
1292
-17
🇹🇼 Mongols · Taiwan
1277
-15
🇹🇼 Magyars · Taiwan
1261
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 2,292 13:47 20:33 41:07 ⛏ Fast Castle
34 1,446 14:05 18:16 42:07 ⛏ Fast Castle
31 1,311 12:44 16:24 39:33 ⛏ Fast Castle
31 1,336 14:11 18:56 38:58 ⛏ Fast Castle
30 1,270 13:14 17:40 — ⛏ Fast Castle
25 1,073 12:40 21:39 —
23 967 13:24 22:11 — ⛏ Fast Castle
17 726 13:26 17:57 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,310 10,593 9,145 1,050 39,098 42,175
13,350 12,547 4,075 2,400 32,372 35,938
13,710 7,445 9,700 1,500 32,355 33,083
15,925 7,778 6,675 1,965 32,343 33,973
12,295 7,636 5,795 1,050 26,776 27,461
11,375 5,049 5,070 1,500 22,994 27,862
4,860 5,015 1,055 975 11,905 12,333
3,520 3,334 470 1,475 8,799 8,891
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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