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African Clearing

510307333Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 46m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Varangians · Taiwan
1480
+9
🇩🇪 Poles · Germany
1286
+16
🇹🇼 Magyars · Taiwan
1246
+17
🇹🇼 Mongols · Taiwan
1215
+18
🇦🇺 Persians · Australia
1319
-16
🇻🇳 Slavs · Vietnam
1306
-16
🇨🇳 Japanese · China
1270
-14
🇨🇳 Mongols · China
1255
-14
Player eAPM Actions Feudal Castle Imperial Opening
67 3,098 13:12 25:22 — ⚔ Scouts into Towers
58 2,685 12:28 15:58 38:13 ⛏ Fast Castle
52 2,394 13:01 — —
42 1,973 14:56 23:53 46:26 ⚔ Scout Rush
41 1,915 13:40 18:02 43:12 ⛏ Fast Castle
33 1,535 15:13 21:17 41:44
31 1,418 15:29 32:22 — ⚔ Archers into Skirms
21 974 14:23 21:31 41:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,850 11,068 19,575 955 56,448 55,896
17,945 14,753 11,920 1,705 46,323 52,111
21,440 12,674 8,560 1,630 44,304 45,453
22,135 12,190 4,575 3,920 42,820 45,471
11,180 7,080 5,415 2,825 26,500 26,864
11,675 5,985 5,350 2,500 25,510 26,630
8,545 8,364 3,570 1,175 21,654 27,227
7,485 5,061 250 425 13,221 13,025
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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