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African Clearing

510301015Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 53m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Goths · China
1324
+15
🇨🇳 Danes · China
1305
+16
🇦🇺 Mongols · Australia
1303
+16
🇻🇳 Huns · Vietnam
1289
+17
🇯🇵 Mongols · Japan
1373
-19
🇨🇳 Spanish · China
1292
-15
🇺🇸 Georgians · United States
1286
-15
🇨🇳 Japanese · China
1285
-15
Player eAPM Actions Feudal Castle Imperial Opening
72 3,825 11:59 17:27 41:09 ⚔ Scout Rush
53 2,819 13:24 21:01 40:39 ⚔ Scout Rush
37 1,977 13:11 18:09 47:23 ⛏ Fast Castle
37 1,958 13:33 18:06 — ⛏ Fast Castle
34 1,818 14:57 23:13 35:32 ⛏ Fast Castle
33 1,748 13:25 17:04 33:24 ⛏ Fast Castle
30 1,591 14:04 18:21 36:37 ⛏ Fast Castle
21 1,118 13:41 17:29 34:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,005 32,635 12,560 4,455 99,655 112,401
39,520 20,328 18,360 3,650 81,858 85,425
30,605 14,485 14,725 2,900 62,715 68,221
30,325 16,735 9,425 3,585 60,070 64,629
25,765 10,240 14,370 1,225 51,600 53,412
16,985 16,350 11,640 3,750 48,725 53,639
11,800 11,422 5,575 2,850 31,647 36,007
13,800 7,595 4,120 2,555 28,070 30,638
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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