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Pilgrims

510114985Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 41m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Bengalis · Australia
1274
+13
🇻🇳 Spanish · Vietnam
1260
+13
🇮🇳 Dravidians · India
1196
+16
🇨🇳 Vikings · China
1189
+16
🇩🇪 Malians · Germany
1266
-18
🇸🇪 Varangians · Sweden
1211
-15
🇨🇾 Celts · Cyprus
1162
-13
🇮🇪 Malay · Ireland
1146
-12
Player eAPM Actions Feudal Castle Imperial Opening
63 2,604 11:07 21:25 — ⛏ Fish Boom into Fire Galleys FC
40 1,656 13:24 17:11 37:52 ⛏ Fish Boom FC
37 1,537 12:06 16:07 29:58 ⛏ Fish Boom FC
33 1,357 12:50 18:26 38:04 ⛏ Fish Boom FC
32 1,330 12:12 16:05 31:16 ⛏ Fish Boom FC
32 1,301 9:44 22:31 37:35 ⛏ Fish Boom into Galleys FC
29 1,181 12:22 19:15 30:58 ⛏ Fish Boom FC into Galleys
20 822 13:59 18:19 38:50 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
10,325 28,825 10,245 2,540 51,935 54,070
13,225 23,947 10,955 1,615 49,742 52,570
13,605 14,348 8,355 2,360 38,668 42,989
13,915 16,620 3,795 1,600 35,930 38,247
16,175 10,290 5,730 2,025 34,220 36,026
12,550 10,195 4,965 3,340 31,050 33,019
14,435 9,340 3,110 1,805 28,690 31,223
10,095 6,595 4,935 1,505 23,130 24,386
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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