AoeStats
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Nomad

509605681Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 19m 26s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Danes · Australia
1199
+14
🇹🇼 Hindustanis · Taiwan
1187
+14
🇻🇳 Persians · Vietnam
1180
+15
🇹🇼 Japanese · Taiwan
1166
+15
🇦🇷 Dravidians · Argentina
1202
-17
🇨🇳 Spanish · China
1147
-14
🇹🇼 Vietnamese · Taiwan
1134
-14
🇹🇼 Tupi · Taiwan
1121
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 798 13:57 — — ⚔ Fish Boom into Scouts
37 715 13:13 — — ⚔ Fish Boom into Scouts
35 674 13:21 — — ⚔ Fish Boom into Scouts
28 546 16:31 — — ⛏ Fish Boom FC
7 144 — — —
7 138 — — —
6 124 — — —
2 48 — — —

Resources

Player Food Wood Gold Stone Spent Collected
3,000 4,700 250 0 7,950 10,455
4,390 2,450 50 115 7,005 6,821
3,445 3,125 50 100 6,720 7,096
3,100 2,025 50 100 5,275 5,575
250 628 0 100 978 411
200 425 0 100 725 195
200 350 0 100 650 117
0 3 0 0 3 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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