AoeStats
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Nomad

509111290Analyzed
4v4 RM · 8d ago on Sep 25, 2026· 57m 1s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1227
+17
🇦🇺 Franks · Australia
1185
+18
🇻🇳 Persians · Vietnam
1179
+19
🇨🇳 Varangians · China
1166
+19
🇹🇼 Dravidians · Taiwan
1293
-20
🇬🇧 Varangians · United Kingdom
1287
-21
🇳🇱 Vietnamese · Netherlands
1214
-17
🇮🇹 Huns · Italy
1150
-15
Player eAPM Actions Feudal Castle Imperial Opening
56 3,189 15:02 19:26 51:41 ⛏ Fish Boom FC
45 2,569 14:05 18:16 38:20 ⛏ Fish Boom FC
42 2,390 16:20 24:32 40:38 ⛏ Fast Castle
33 1,887 14:38 20:05 49:38 ⛏ Fish Boom FC
32 1,828 14:21 24:11 40:09 ⛏ Fish Boom into Fire Galleys FC
27 1,512 16:05 20:12 40:11 ⛏ Fish Boom FC
26 1,455 13:59 26:11 54:13 ⚔ Fish Boom into M@A into Scouts
26 1,492 13:20 19:12 37:59 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
27,380 14,750 17,035 8,145 67,310 68,931
25,850 15,646 18,555 4,605 64,656 68,700
15,850 19,970 17,465 3,120 56,405 64,051
17,385 22,466 11,640 4,860 56,351 57,613
15,200 18,930 11,425 3,255 48,810 52,536
11,980 14,819 12,365 3,450 42,614 47,761
14,405 11,781 6,505 2,650 35,341 37,817
13,715 12,760 3,085 3,835 33,395 33,268
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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