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Black Forest

509092414Analyzed
4v4 RM · 8d ago on Sep 25, 2026· 53m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Vietnamese · Vietnam
1308
+12
🇹🇼 Persians · Taiwan
1282
+13
🇹🇼 Persians · Taiwan
1260
+13
🇨🇳 Bohemians · China
1250
+14
🇹🇼 Mongols · Taiwan
1220
-13
🇦🇺 Saxons · Australia
1217
-13
🇻🇳 Cumans · Vietnam
1211
-13
🇺🇸 Dravidians · United States
1205
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 2,768 10:51 14:15 36:09 ⛏ Fast Castle
50 2,680 13:39 18:01 36:05 ⛏ Fast Castle
48 2,534 12:34 18:48 37:26 ⛏ Fast Castle
47 2,522 10:37 17:32 30:52 ⛏ Fast Castle
40 2,130 11:22 23:27 38:54 ⚔ Archer Rush
38 2,017 12:19 15:53 41:37 ⛏ Fast Castle
26 1,387 12:59 17:00 37:20 ⛏ Fast Castle
25 1,327 11:20 16:17 30:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,270 19,261 26,645 4,265 103,441 109,440
28,550 36,400 18,915 2,275 86,140 95,985
36,630 26,370 17,535 4,050 84,585 88,135
38,045 22,080 17,810 3,550 81,485 87,201
35,840 23,650 13,675 1,270 74,435 81,153
23,120 21,120 19,205 1,150 64,595 78,475
16,290 14,610 3,665 4,260 38,825 39,236
13,515 8,899 7,570 1,560 31,544 33,958
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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