AoeStats
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Arena

510848863Analyzed
3v3 RM · 14h ago on Oct 2, 2026· 59m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Goths · Italy
575
+12
🇮🇹 Bohemians · Italy
445
+18
🇮🇹 Chinese · Italy
413
+19
🇰🇬 Shu · Kyrgyzstan
519
-18
🇰🇬 Danes · Kyrgyzstan
465
-16
🇩🇪 Spanish · Germany
464
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 1,775 10:04 19:32 40:54
25 1,467 10:55 23:02 38:20 ⛏ Fast Castle
18 1,056 12:43 20:05 37:25 ⛏ Fast Castle
12 709 11:43 24:14 41:02 ⛏ Fast Castle
12 731 9:42 22:32 35:02 ⛏ Fast Castle
8 448 13:27 25:11 41:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,715 22,640 14,680 3,915 62,950 77,286
31,700 10,955 14,510 2,800 59,965 77,241
23,390 17,390 9,845 1,600 52,225 75,244
13,105 16,890 10,115 2,300 42,410 49,864
15,440 12,820 9,615 1,300 39,175 52,866
11,910 11,340 4,475 1,990 29,715 32,974
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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