AoeStats
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Fortress

510121518Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 76m 19s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Vietnamese · Taiwan
1055
+15
🇹🇼 Khmer · Taiwan
1049
+15
🇨🇿 Japanese · Czechia
1024
-35
🇨🇿 Varangians · Czechia
1022
-35
Player eAPM Actions Feudal Castle Imperial Opening
39 2,940 7:27 10:16 26:33 ⛏ Fast Castle
33 2,515 6:44 16:10 29:06 ⛏ Fast Castle
32 2,413 8:32 13:25 29:35 ⛏ Fast Castle
31 2,342 7:45 12:51 31:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,410 41,350 34,080 3,845 131,685 155,161
44,480 32,925 21,875 4,300 103,580 109,587
32,900 44,045 17,340 2,865 97,150 104,094
36,820 16,675 9,590 1,975 65,060 74,118
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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