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Lombardia

509897962Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 57m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Varangians · Taiwan
1097
+13
🇹🇼 Vietnamese · Taiwan
1039
+16
🇹🇼 Khmer · Taiwan
1033
+16
🇺🇸 Armenians · United States
1151
-19
🇪🇸 Cumans · Spain
1097
-18
🇺🇸 Khmer · United States
853
-8
Player eAPM Actions Feudal Castle Imperial Opening
52 3,007 9:50 15:32 32:39 ⛏ Fast Castle
37 2,160 11:30 24:02 34:50 ⚔ Scout Rush
33 1,926 10:21 14:15 39:29 ⛏ Fast Castle
31 1,781 11:41 16:59 35:24 ⛏ Fast Castle
27 1,573 11:35 21:40 36:16 ⚔ M@A FC
25 1,414 12:22 21:33 40:26

Resources

Player Food Wood Gold Stone Spent Collected
53,950 19,991 17,990 4,360 96,291 111,754
39,680 18,770 18,375 2,315 79,140 87,291
33,675 20,132 10,170 4,455 68,432 79,508
28,355 16,983 13,085 2,700 61,123 62,414
19,260 22,801 10,280 1,995 54,336 66,263
21,350 17,630 10,905 3,355 53,240 61,235
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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