AoeStats
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Black Forest

509663522Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 50m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Varangians · Belgium
1072
+15
1063
+15
🇲🇽 Celts · Mexico
1039
+16
🇹🇼 Vietnamese · Taiwan
1073
-16
🇹🇼 Khmer · Taiwan
1067
-16
🇹🇼 Byzantines · Taiwan
1015
-14
Player eAPM Actions Feudal Castle Imperial Opening
58 2,919 10:48 14:57 30:37 ⛏ Fast Castle
40 2,000 10:05 16:38 29:48 ⛏ Fast Castle
31 1,546 11:19 16:04 32:02 ⛏ Fast Castle
28 1,379 11:47 15:31 30:09 ⛏ Fast Castle
23 1,155 11:30 19:38 34:55 ⚔ Drush FC
17 853 12:04 16:10 30:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
56,560 20,554 16,525 3,155 96,794 103,932
39,650 25,160 14,295 2,400 81,505 96,693
24,650 27,660 6,415 1,960 60,685 66,600
24,230 19,865 10,570 2,550 57,215 85,022
18,560 15,998 7,900 1,800 44,258 53,247
21,455 13,193 7,320 1,960 43,928 47,010
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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