AoeStats
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MegaRandom

510275823Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 60m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Khmer · Australia
1217
+17
🇲🇽 Malay · Mexico
1164
+19
🇳🇿 Celts · New Zealand
1230
-18
🇳🇿 Saxons · New Zealand
1228
-18
Player eAPM Actions Feudal Castle Imperial Opening
46 2,819 17:23 20:20 27:20 ⛏ Fish Boom FC
29 1,776 13:29 21:18 32:12 ⚔ Fish Boom into Archers FC
29 1,748 12:36 18:10 37:35 ⛏ Fish Boom FC
27 1,623 12:38 17:14 32:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,655 23,774 20,025 5,275 87,729 101,901
29,035 32,247 19,225 2,990 83,497 106,493
32,820 23,173 20,755 2,180 78,928 88,455
23,615 19,241 9,510 3,405 55,771 58,977
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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