AoeStats
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MegaRandom

510271769Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 31m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Japanese · India
1219
+18
🇩🇪 Huns · Germany
1202
+19
🇳🇿 Hindustanis · New Zealand
1266
-19
🇳🇿 Saxons · New Zealand
1263
-18
Player eAPM Actions Feudal Castle Imperial Opening
43 1,348 12:33 22:17 — ⚔ Fish Boom into Skirms
37 1,156 12:05 22:53 — ⚔ Scouts into Fish Boom
37 1,169 11:29 24:51 — ⚔ M@A into Archers into Fish Boom
30 934 11:31 16:43 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
8,740 8,007 1,800 970 19,517 20,906
6,305 7,544 4,005 350 18,204 18,553
7,880 5,224 2,930 200 16,234 18,257
5,325 5,295 1,145 1,000 12,765 14,172
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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