AoeStats
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Arabia

510460220Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 52m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Saxons · Mexico
1201
+9
🇲🇽 Hindustanis · Mexico
1191
+9
🇲🇽 Franks · Mexico
1183
+9
🇷🇺 Mongols · Russia
1094
-10
🇵🇪 Khitans · Peru
1018
-9
🇵🇪 Burmese · Peru
991
-8
Player eAPM Actions Feudal Castle Imperial Opening
42 2,198 9:21 20:52 46:58
41 2,162 9:05 19:53 34:10 ⚔ Archer Rush
37 1,970 10:44 16:16 47:01 ⛏ Fast Castle
28 1,481 11:18 20:56 36:31 ⛏ Fast Castle
28 1,468 11:30 25:01 43:56
24 1,245 9:46 19:04 39:35 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
22,735 20,616 14,040 3,200 60,591 64,111
17,915 21,781 13,215 3,180 56,091 69,382
18,870 9,592 8,700 4,280 41,442 45,638
19,215 9,610 9,385 1,500 39,710 45,289
16,455 12,481 5,440 1,150 35,526 40,446
12,085 8,600 4,430 675 25,790 26,559
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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