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Black Forest

511079697Analyzed
2v2 RM · 3h ago on Oct 3, 2026· 48m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Poles · Argentina
1062
+34
🇦🇷 Varangians · Argentina
1044
+18
🇬🇧 Burgundians · United Kingdom
1115
-19
🇦🇷 Sicilians · Argentina
1078
-17
Player eAPM Actions Feudal Castle Imperial Opening
39 1,896 14:34 19:50 33:23 ⛏ Fish Boom FC
22 1,049 10:34 22:09 35:31 ⚔ Archer Rush
22 1,061 17:10 25:27 39:35
16 784 16:27 25:31 38:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,060 25,441 23,610 1,930 82,041 87,847
26,205 16,246 15,815 2,450 60,716 61,759
23,515 14,749 4,475 1,915 44,654 53,547
18,290 12,509 9,955 1,080 41,834 45,178
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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