AoeStats
← APPS Gamblear

Black Forest

510947553Analyzed
2v2 RM · 10h ago on Oct 3, 2026· 71m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Aztecs · Mexico
1124
+15
🇨🇳 Portuguese · China
1041
+19
🇦🇷 Poles · Argentina
1134
-38
🇦🇷 Varangians · Argentina
1076
-16
Player eAPM Actions Feudal Castle Imperial Opening
29 2,097 13:42 19:16 32:26 ⛏ Fish Boom FC
26 1,859 17:27 23:56 33:28 ⛏ Fish Boom FC
25 1,796 13:27 17:34 22:37 ◆ FC into Fast Imp
20 1,450 11:25 18:42 33:24 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
56,665 48,268 28,610 5,350 138,893 144,400
35,760 17,454 40,745 5,540 99,499 111,965
43,910 35,663 17,260 2,575 99,408 108,913
37,950 35,468 13,640 3,315 90,373 133,679
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.