AoeStats
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Yucatan

510939708Analyzed
2v2 RM · 17h ago on Oct 3, 2026· 77m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Varangians · Colombia
1084
+17
🇨🇴 Vietnamese · Colombia
1024
+20
🇦🇷 Persians · Argentina
1145
-48
🇦🇷 Varangians · Argentina
1076
-17
Player eAPM Actions Feudal Castle Imperial Opening
39 3,058 9:48 19:59 37:34 ⚔ Scout Rush
35 2,719 12:20 22:02 40:49
26 2,049 13:51 19:46 42:05 ⛏ Fast Castle
25 1,961 11:42 18:20 39:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,195 25,620 38,930 6,065 112,810 128,550
42,860 35,640 26,965 6,700 112,165 124,821
29,975 37,975 19,625 9,200 96,775 127,923
26,430 35,159 23,100 4,605 89,294 101,062
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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