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Black Forest

510918385Analyzed
2v2 RM · 16h ago on Oct 3, 2026· 65m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Varangians · Argentina
1023
+17
🇦🇷 Poles · Argentina
1017
+44
🇨🇱 Jurchens · Chile
1051
-17
🇦🇷 Bohemians · Argentina
1043
-17
Player eAPM Actions Feudal Castle Imperial Opening
48 3,188 13:36 29:46 46:39 ⚔ M@A into Archers
33 2,191 20:07 24:56 47:25 ⚔ Drush into Fish Boom FC
32 2,112 13:48 18:00 39:41 ⛏ Fast Castle
29 1,924 12:23 18:37 38:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,990 28,928 21,430 3,300 92,648 98,516
25,775 27,359 13,635 3,295 70,064 76,297
14,855 29,747 21,085 1,510 67,197 80,709
29,065 25,260 8,020 3,055 65,400 73,851
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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