AoeStats
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Arena

510877676Analyzed
4v4 RM · 4h ago on Oct 2, 2026· 42m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saxons · Germany
1258
+11
🇨🇦 Poles · Canada
1196
+14
🇨🇳 Burmese · China
1132
+43
🇳🇿 Italians · New Zealand
1126
+16
🇯🇴 Portuguese · Jordan
1153
-15
🇨🇾 Persians · Cyprus
1141
-14
🇲🇽 Goths · Mexico
1140
-14
🇯🇴 Italians · Jordan
1136
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 1,825 11:01 14:35 27:42 ⛏ Fast Castle
39 1,677 10:57 14:57 30:28 ⛏ Fast Castle
39 1,683 10:39 14:34 29:01 ⚔ FC into Archers
34 1,478 11:18 15:55 28:02 ⛏ Fast Castle
30 1,297 10:38 14:35 36:23 ⛏ Fast Castle
28 1,223 10:56 14:36 28:16 ⛏ Fast Castle
27 1,157 11:01 14:55 34:09 ⛏ Fast Castle
15 665 10:32 15:18 27:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,220 20,695 16,590 3,700 63,205 74,755
25,935 13,255 17,255 2,280 58,725 77,897
22,125 17,900 10,630 4,705 55,360 61,109
13,100 19,000 12,460 2,200 46,760 63,404
9,000 16,840 12,650 2,250 40,740 44,209
18,130 9,883 9,835 1,505 39,353 46,233
16,365 10,676 4,460 1,830 33,331 43,957
15,705 11,116 4,070 850 31,741 32,787
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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