AoeStats
← 马德拉岛上的男人

African Clearing

510829694Analyzed
4v4 RM · 9h ago on Oct 2, 2026· 27m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saxons · China
1557
+3
🇨🇳 Maya · China
1327
+8
1072
+48
🇨🇳 Chinese · China
842
+29
🇺🇸 Slavs · United States
1151
-15
🇩🇪 Japanese · Germany
1134
-14
🇹🇷 Sicilians · Türkiye
1133
-13
🇪🇸 Poles · Spain
1075
-11
Player eAPM Actions Feudal Castle Imperial Opening
38 1,031 12:19 16:28 — ⛏ Fast Castle
37 1,007 15:15 20:19 — ⛏ Fast Castle
35 956 12:21 16:25 — ⛏ Fast Castle
33 893 13:16 25:22 — ⚔ Scout Rush
28 779 13:01 19:20 — ⚔ FC into Scouts
27 734 17:11 21:59 — ⛏ Fast Castle
25 683 13:59 19:10 — ⚔ FC into Archers
22 602 15:09 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,640 7,049 595 360 16,644 18,858
7,000 4,141 2,475 410 14,026 15,371
7,555 2,350 2,645 100 12,650 12,816
6,620 4,125 1,250 200 12,195 12,420
4,410 4,098 840 200 9,548 9,247
5,105 2,904 400 920 9,329 9,769
4,995 2,997 950 300 9,242 8,666
4,065 2,719 50 100 6,934 7,300
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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