AoeStats
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Black Forest

510864879Analyzed
3v3 RM · 20h ago on Oct 2, 2026· 24m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Byzantines · Canada
642
+15
🇨🇦 Khmer · Canada
556
+18
🇨🇭 Danes · Switzerland
283
+28
🇪🇸 Lithuanians · Spain
660
-50
🇪🇸 Franks · Spain
623
-38
🇪🇸 Goths · Spain
518
-18
Player eAPM Actions Feudal Castle Imperial Opening
14 345 14:23 — — ⚔ M@A Rush
12 303 12:58 24:32 — ⚔ Scout Rush
10 240 17:43 — —
8 190 13:25 23:52 — ⛏ Fast Castle
8 202 12:01 — —
7 172 13:25 — —

Resources

Player Food Wood Gold Stone Spent Collected
4,900 3,350 300 200 8,750 10,241
4,155 3,570 200 0 7,925 9,360
3,890 3,132 65 480 7,567 8,551
3,775 2,918 515 0 7,208 9,201
3,430 3,019 165 0 6,614 7,874
1,725 2,100 120 100 4,045 4,121
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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