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African Clearing

510816382Analyzed
4v4 RM · 10h ago on Oct 2, 2026· 40m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Varangians · Chile
1350
+14
🇩🇪 Bohemians · Germany
1230
+19
🇨🇿 Celts · Czechia
1228
+41
🇦🇷 Byzantines · Argentina
1212
+19
🇩🇪 Saracens · Germany
1321
-19
🇺🇸 Slavs · United States
1304
-18
🇺🇸 Mongols · United States
1277
-17
🇲🇦 Bohemians · Morocco
1270
-17
Player eAPM Actions Feudal Castle Imperial Opening
49 2,002 12:50 22:39 37:39 ⚔ Archer Rush
41 1,682 14:02 19:04 — ⛏ Fast Castle
39 1,589 15:37 19:45 — ⛏ Fast Castle
37 1,513 13:59 18:49 39:35 ⛏ Fast Castle
33 1,346 14:42 18:24 40:22 ⛏ Fast Castle
32 1,326 14:06 17:54 — ⛏ Fast Castle
29 1,165 14:39 22:56 — ⚔ FC into Archers
27 1,097 15:45 20:08 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,575 13,617 5,015 1,135 29,342 29,843
10,075 12,472 4,725 1,700 28,972 33,975
11,790 9,153 5,670 1,615 28,228 31,395
4,750 10,804 5,340 3,120 24,014 25,810
10,365 8,132 3,485 1,730 23,712 25,829
8,110 6,840 4,055 1,505 20,510 21,263
5,595 5,265 1,975 1,090 13,925 15,183
5,190 4,974 2,095 1,075 13,334 13,431
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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