AoeStats
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Baltic

510740101Analyzed
4v4 RM · 20h ago on Oct 2, 2026· 45m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Cumans · Taiwan
1063
+15
🇦🇷 Spanish · Argentina
996
+17
🇮🇳 Wei · India
996
+17
🇹🇼 Mongols · Taiwan
981
+18
🇦🇺 Burgundians · Australia
1058
-18
🇦🇺 Franks · Australia
1056
-18
🇨🇿 Portuguese · Czechia
1000
-48
🇦🇺 Danes · Australia
986
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 2,161 9:20 19:46 31:51 ⛏ Fast Castle
35 1,601 10:36 18:42 38:47 ⛏ Fast Castle
35 1,598 10:33 18:51 33:35 ⛏ Fish Boom FC
28 1,285 12:24 21:50 34:00 ⛏ Fish Boom into Fire Galleys FC
26 1,167 10:23 22:43 36:15 ⛏ Fast Castle
23 1,033 11:38 15:30 39:26 ⛏ Fast Castle
21 936 12:51 23:22 — ⛏ Fish Boom FC
16 710 14:32 19:21 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,395 17,110 17,350 4,300 61,155 66,050
25,405 19,000 10,475 3,965 58,845 71,144
24,210 20,345 10,160 1,115 55,830 58,417
20,075 11,468 12,835 1,770 46,148 54,821
24,385 8,955 9,895 2,175 45,410 53,505
18,275 15,380 6,740 2,250 42,645 49,230
9,825 4,961 3,825 1,655 20,266 29,281
3,750 3,912 655 1,350 9,667 11,252
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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