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Black Forest

510681021Analyzed
4v4 RM · 12h ago on Oct 2, 2026· 49m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇾 Hindustanis · Belarus
1050
+11
🇺🇸 Britons · United States
1032
+11
🇨🇳 Vietnamese · China
1028
+12
🇲🇽 Teutons · Mexico
993
+13
🇨🇳 Ethiopians · China
989
-15
🇯🇵 Danes · Japan
973
-13
🇹🇼 Britons · Taiwan
917
-33
836
-8
Player eAPM Actions Feudal Castle Imperial Opening
34 1,663 11:24 16:10 31:02 ⛏ Fast Castle
27 1,347 13:08 16:56 35:58 ⛏ Fast Castle
26 1,300 12:54 19:51 38:30 ⚔ Archer Rush
25 1,234 14:52 21:53 39:16 ⛏ Fish Boom FC
21 1,061 12:01 16:34 29:21 ⛏ Fish Boom FC
14 699 11:27 23:30 35:24 ⛏ Fast Castle
13 656 10:27 17:41 32:50
12 603 12:49 17:43 31:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,595 29,060 17,405 3,960 73,020 87,584
17,625 31,530 20,510 1,075 70,740 84,619
27,660 16,095 12,685 1,745 58,185 73,333
22,450 18,245 12,090 2,450 55,235 65,271
15,245 16,006 8,245 3,140 42,636 53,395
16,405 14,431 7,785 1,790 40,411 47,420
13,340 10,215 5,300 1,085 29,940 40,742
7,760 6,103 3,630 910 18,403 21,400
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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