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African Clearing

510673005Analyzed
4v4 RM · 21h ago on Oct 2, 2026· 49m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇳 Huns · Honduras
1026
+12
🇺🇸 Franks · United States
1026
+12
🇭🇳 Varangians · Honduras
1022
+12
🇺🇸 Goths · United States
1014
+12
🇹🇼 Shu · Taiwan
1000
-42
🇨🇳 Vietnamese · China
953
-13
🇲🇽 Mongols · Mexico
934
-12
🇭🇰 Persians · Hong Kong SAR China
861
-9
Player eAPM Actions Feudal Castle Imperial Opening
40 2,008 16:10 23:11 45:43 ⛏ Fast Castle
29 1,431 13:55 21:26 37:29
28 1,367 15:05 23:20 36:18 ⚔ Scout Rush
22 1,085 14:35 19:58 42:41 ⛏ Fast Castle
16 799 16:49 30:23 —
12 574 16:17 24:50 — ⛏ Fast Castle
12 610 14:53 22:29 31:36 ⛏ Fast Castle
11 526 16:12 25:19 45:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,195 10,360 12,570 1,950 50,075 54,043
19,020 12,265 4,270 2,285 37,840 45,637
17,905 11,790 5,335 2,250 37,280 52,193
16,530 9,480 5,425 1,700 33,135 35,588
14,190 11,245 5,295 975 31,705 45,350
10,310 9,666 5,510 2,370 27,856 30,496
10,170 8,555 4,685 1,700 25,110 28,140
5,215 5,482 930 205 11,832 13,448
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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