AoeStats
← Valazyrka

Arena

510670760Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 51m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Turks · France
984
+13
🇺🇸 Teutons · United States
916
+16
🇫🇷 Goths · France
906
+17
🇨🇴 Saxons · Colombia
898
+17
🇹🇼 Huns · Taiwan
969
-18
🇨🇱 Chinese · Chile
931
-46
🇨🇱 Mongols · Chile
928
-16
🇨🇱 Teutons · Chile
848
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 1,421 9:49 14:59 28:28 ⛏ Fast Castle
26 1,345 12:14 18:20 31:18 ⛏ Fast Castle
23 1,171 9:47 15:17 32:57 ⛏ Fast Castle
23 1,176 10:28 22:57 — ⚔ M@A Rush
20 1,016 12:43 18:09 32:00 ⛏ Fast Castle
14 735 12:23 17:21 21:24 ◆ FC into Fast Imp
14 745 11:25 16:24 32:14 ⛏ Fast Castle
14 720 11:53 21:41 30:22

Resources

Player Food Wood Gold Stone Spent Collected
18,400 32,565 17,180 1,265 69,410 87,178
26,410 12,935 12,725 2,150 54,220 70,156
23,130 15,340 7,935 2,900 49,305 58,182
21,010 14,275 7,755 2,550 45,590 61,882
19,060 13,295 10,490 2,200 45,045 57,264
14,715 13,115 9,200 150 37,180 40,430
9,475 9,470 7,180 1,400 27,525 30,462
10,375 7,670 1,700 1,600 21,345 22,144
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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