AoeStats
← 对魔忍

Arabia

510615471Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 70m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Huns · India
1026
+17
🇨🇳 Khmer · China
1000
+55
🇬🇧 Danes · United Kingdom
1054
-18
🇬🇧 Armenians · United Kingdom
1051
-17
Player eAPM Actions Feudal Castle Imperial Opening
32 2,254 9:34 21:25 39:59 ⚔ Scouts into Archers
32 2,286 9:44 25:07 42:28 ⚔ Archer Rush
30 2,145 10:01 23:14 — ⚔ Scout Rush
17 1,229 10:54 20:00 41:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,940 35,515 20,480 4,495 93,430 103,437
28,995 21,249 16,005 2,350 68,599 78,182
26,835 18,272 8,045 2,650 55,802 56,305
15,775 18,675 13,755 2,275 50,480 54,097
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.