AoeStats
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Baltic

510619653Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 55m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1184
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1130
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1116
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Player eAPM Actions Feudal Castle Imperial Opening
44 2,433 12:18 15:52 30:58 ⛏ Fish Boom FC
39 2,172 11:47 16:38 33:10 ⛏ Fast Castle
38 2,118 11:55 17:13 33:18 ⛏ Fish Boom FC
33 1,835 13:09 21:20 37:40 ⛏ Fish Boom into Fire Galleys FC
29 1,625 10:36 20:55 32:39 ⚔ Scout Rush
25 1,371 12:12 24:43 42:40 ⚔ Scout Rush
23 1,298 13:25 17:49 41:08 ⛏ Fish Boom FC into Galleys
16 892 11:08 15:41 37:39 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
33,465 35,972 18,400 2,380 90,217 94,077
42,225 23,920 21,100 2,800 90,045 102,550
25,475 39,495 21,535 1,000 87,505 107,700
32,165 32,474 8,590 4,830 78,059 84,199
24,315 25,760 14,425 2,350 66,850 71,487
28,755 16,672 17,005 3,275 65,707 82,461
16,025 25,965 15,820 1,800 59,610 74,134
20,535 13,862 10,470 1,500 46,367 66,221
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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