AoeStats
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Arabia

510734694Analyzed
2v2 RM · 24h ago on Oct 2, 2026· 41m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Burgundians · Germany
1046
+14
🇩🇪 Saxons · Germany
1014
+16
🇨🇳 Chinese · China
1007
-42
🇨🇳 Hindustanis · China
1007
-42
Player eAPM Actions Feudal Castle Imperial Opening
27 1,138 10:28 22:30 39:04 ⚔ M@A FC
25 1,030 10:08 21:40 36:54 ⚔ Scout Rush
15 619 12:00 31:09 — ⚔ Skirmisher Rush
15 611 15:06 26:09 36:44

Resources

Player Food Wood Gold Stone Spent Collected
19,440 15,545 11,655 2,100 48,740 51,986
15,985 9,415 5,805 2,150 33,355 43,965
7,595 4,767 2,030 1,155 15,547 17,159
5,890 6,255 1,660 1,530 15,335 16,796
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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